| MikeRox said: Are you sure it's 60fps? Mario 3D Land, Zelda OOT etc are all 30fps games. Also,the Xbox 360, PS3, Wii U and Vita versions are all also 30fps games. Only the PC ver is capable of running at 60fps as far as I know. |
Look at Tanooki Bullet Bills do a tail swing in Super Mario 3D Land, and also look at Bomb-ops in Super Mario 3D Land and you will see that it was actually 60 fps the whole time. Long story short; don't look at Mario, because he moves like a Looney Tunes cartoon. And Looney Tunes was NOT 15 fps.
Anyways, yeah it is 60 fps but it starts off being 30 fps the first time you play a track for 60% to 80% of the race, but the frame rate starts being 60 fps more often as more you unlock characters & tracks & Mods.
The second time you play a track in the game, well the frame rate stays at 60 fps much more often, but you will also experience 48 fps and 40 fps & 45 fps.
And it's takes at least 4 hours to never see 30 fps anymore, but you will still see as low 40 fps, but keep playing the game and unlocking more stuff and it will continue to get better.
And as I mentioned; one of the tracks the first time you play it will drop to a maximum of 15 fps during most of the 2nd Lap.
The 3D effect makes the Frame rate more obvious.
Anyways the "intros" to each track seem to still be 30 fps or even as low as 20 fps. But once you start racing, you will see the frame rate is way better during racing.
Anyways it seems that's might still be experiencing drops as low as 45 fps, but it still continues to get less worse as more I unlock stickers & Mods & so fort or maybe it's me just playing it more that fixes the problem as you play.
Anyways yeah it does do 60 fps outside of Lags & frame rate drops that start to disappear more & more as more you play or unlock.
I'm personally waiting for a new Firmware Update that's higher then 4.5.0-10U to fix what little frame rate drops it still barely has.







