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TheSource said:

The real question is how much profit the publishers get.

If we assume 3rd party games need to sell 500k on PS3 or Xbox 360 to be profitable ($30 million to cover development, production and advertisements), and that Wii games/GC/Xbox/PS2/PSP games only need to sell 250k, then we can probably make some conclusions.

For Wii, the above assumption would mean 36 profitable 3rd party games.

For PS3, the above assumption would mean 15 profitable 3rd party games.

For Xbox 360, the above assumption would mean 53 profitable 3rd party games.

Obviously games ported on Xbox 360 and PS3 mean more games are profitable than show, but the cost of porting probably only makes sense if the game sells a combined 600k-750k.

Oh and the assumption would also mean PS2 had 395 profitable 3rd party games between launch and today. 395/7.25 means about 54 profitable 3rd party PS2 games per year on average.


A slight addition to your numbers would be the inclusion of "out of xx" games.

Wii - 36 out of 142 - 25.35%

PS3 - 15 out of 132 - 11.36%

360 - 53 out of 327 - 16.21%

An interesting comparison (if the OP is willing) would be to do a similar test with just 360+PS3 multiplat software and to see how much it effects the chances of becoming profitable.   



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