By using this site, you agree to our Privacy Policy and our Terms of Use. Close

so you're asking why Sony didn't go more cost effective. the reason being that they put what dev's asked for inside the console instead, of doing things the Sony way. and last gen. consoles took to big a leap which resulted in the high cost of development, and the studio closers we've been experiencing.

the industry has to move forward regardless. we can't constrain it forever. if we did that, the console market would be decades behind PC which would push PC developers further away from home consoles.

as for indie developers. they'll have to take their own precocious, and be sure to put their interest, and success of their business first.