where is the gamer inside that phrase?
everything on the conference was about developers, that by the way only devs behind big publishers are satisfied with what they saw.
how much will cost to a small developer to develop for that nice machine.
ok, you will say: there will be more games because big publishers will give enough money to their devs. More of the same games that we have right now, because there are no middle developers (that usually risk themselves towards new IP'S). Big publishers keep saying dev costs will remain the same, but at what cost? layoffs hitting everywhere.
it's a shame that SONY is not thinking about the gamers, meaning accessibility: reach a broader audience with a balance between price and raw power. They haven't learnt anything. PS3, and even the lower price XBOX360, did not sell well before the major price cut. It took them few years to turn profits.
how is that they have learn from their mistakes? i mean, i saw the specs and funtionality of the system, very nice; games look nice even though we are not sure if they are playable or not, except one or two of them.
But when i though about the price point, one or two things came to my mind:
1st. It's priced high because of the specs, but mostly because it needs to profit since day 1 for the 8-years struggling big company Sony.
2nd. It's priced relatively low (meaning no less that $400), but Sony will still be loosing money, drowning themselves more and more until the inevitable happens.
I don't see how can this be healthy for everyone, the gamer, the manufacturer and the developer. But again, I am not a business major, just Aerospace. But as an engineer, I have to design according to what the market, the manufacturer, the consumer and the-job-to-be-done need.
Comments please, because what I see are cloudy days ahead on the industry. And don't be selfish, because everybody needs to be satisfied at the same level. Yeap, i know that is not possible, but SONY is not even trying.