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Sh1nn said


"For an open world game like Watch Dogs it also means something very important because if you have a game that happens in a small corridor, yeah, you can put a lot of detail in the corridor.


"Our game's in an open city where you can get into a very fast sports car and drive at 150 miles an hour, so typically what happens then is that you'll trade off scale or density but we don't want to do that, because in Watch Dogs you can hack anything, and if you end up in a street where there's nothing, then the game's truth kind of falls down.

"We want to have a lot of density in our city, a lot of people that you can spy into, and lots of things you can do. So that's density while keeping scale, and definitely memory helps a lot with that."


Makes no sense to bold the first paragraph from the quote if you're not going to bold the second and third. The point continues there.

Thanks for posting this. :)