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biggamejames79 said:
The most "hardcore" gamers are the ones that spend the most time playing, I can't think of multiplayer games that anyone plays more than Halo, Gears Of War, and Call Of Duty. COD sells best on Xbox 360, therefore it has the highest number of "hardcore" gamers.

ps3 seems to be a good system for people who like niche titles and action adventure games, or games that aren't really "hardcore."

hmmm, I don't entirely disagree with this.

MS might see that as long as they give those few very strong experiences they make up for the lack of quantity. I see how that works for THEM as a company, I just don't understand how thats ok with the gamers.

360 gamers buy many different games. It just so happens that hmmmm, ball parking it, 85% of them are multiplatform titles. Most PS3 games sold are MP too, don't get me wrong, but there is a nice sprinkling of Exclusives in there as well.  In the beginning, when 360's exclusives outnumbered PS3's, this made sense...at least to me. They had their exclusives AND all the games that were available on Ps3. Then PS3 started pumping out games left and right, passed them in quantity and as far as the media goes quality as well. I just wonder does the fact they had a few good exclusives in the beginning, and a few good ones that are still coming somehow outway the plethera of exclusive AAAs AND the same Multiplats available elsewhere......if only a few years later?

Restraint thru repulsion: I don't think most of Ps3's exlcusives are niche (Uncharted, GT, Infamous, Killzone, Ratchet,etc) they are just varied. I think the one thing that always made Playstation unique is that is always catered to many different genres and types. Everyone could enjoy most of them but they choose to force hate them or say they are uninterested because its not available to them in the first place. Common psychology says you hate what you can't have, or at least we condition ourselves to be repulsed by things that are actually just out of our grasp anyway for whichever reason.

The problem with many of them(Sony's IPs) is that they get ZERO marketing from Sony and basically sent out to die (ask Insomniac about Resistance 3). If Sony gave their games the same MS Marketing push, they would all be sales titans. Then again, how profitable are they really if hte marketing budget is about equal with dev costs?

I went to a siminar on game development and marketing. They believed that Casual and Hardcore gamers actually play the same amount of hours. What truly differenciates them from each other is the amount of MONEY they spend in the field. Hardcore gamers supposedly spend more money on multiple things, to spread the wealth. While Casuals center their focus on one or two objects of interest as they don't really see themselves as gamers, rather they are joining in on whatever is "new". It was heavily debated on which brings in more cash in the long run. I think the calapse of the Wii, and falling Apple stocks might be an interesting topic for that conversation....



      

      

      

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