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artur-fernand said:
benao87 said:
Here's the last 3 paragraphs where he concludes:

Creativity thrives under limitations. People who love games understand this implicitly, since the best players find the most creative ways to succeed within the confines of the rules. The Great Train Robbery is a masterpiece not in spite of its limitations but because of them. So if David Cage doesn’t think he can produce an emotional work of art with a PlayStation 3 and an eight-figure budget, maybe he shouldn’t be in the art-making business.

Expanding the technological capabilities of our game machines is not inherently bad, but treating new tech as a magic bullet is a self-destructive delusion (if a familiar one). The reason that so many games suck is not because the technology is too modest. The reason that so many games suck is because so many games suck. Making art is hard. No microchip changes that.

And yet Sony’s developers insist on the myth of “more.” More polygons and more gigabytes because surely this time, they will lead to the promised land of creative expression. In practice, this dogma hasn’t done much to improve games. Quite the opposite. As production budgets balloon and the cost of entry shuts out independent voices, the worship of “more” is likely to be the ruination of console gaming as we know it. The industry’s arms race with itself simply is not sustainable. Yet here’s Sony, blithely promising to build a bigger gun. They’d better watch out—the recoil’s a bitch.

The bolded part is pretty much his main argument, he does says that "console gaming as we know" will change, but that is already happening or did you miss the 'social' tone of the conference, or the ammount of investments of big studios on social games. For good or bad, things are changing, now, tell me again how these last lines of the article are wrong.

Actually the paragraph that bothers me is the very last one.

 

And yet Sony’s developers insist on the myth of “more.” More polygons and more gigabytes because surely this time, they will lead to the promised land of creative expression. In practice, this dogma hasn’t done much to improve games. Quite the opposite. As production budgets balloon and the cost of entry shuts out independent voices, the worship of “more” is likely to be the ruination of console gaming as we know it. The industry’s arms race with itself simply is not sustainable. Yet here’s Sony, blithely promising to build a bigger gun. They’d better watch out—the recoil’s a bitch.

 

See what I mean? "The RUINATION of console gaming as we know it"? That's pretty exagerated.

I think that Sony first party studios and some 3rd publishers, have proven that if the POWA is used right they will make awesome games.   Look Uncharted or the Last of Us, GOW3, or MGS4, MGS: Ground Zeroes, Red Dead Redemption.    Those games would not be able to be as awesome if they did not had the power of current gen consoles.     If those games were developed for the PS2, the inmersion would not be as awesome, and due to memory limitations the games would not be so "artistic", because they would look like crap.  Graphics, and power matters when making games.      It is never a bad thing, but games can be bad if the developers dont use the power with wisely (with "responsability" lol XD).    If developers just want to make a PS1 games with ultra incredible graphics the game will suck. Just like FFXIII, it is a P1.5 game (creativity wise) but with maginificent graphics, so it sucks! (to most people at least).   I have seen that most japanese developers are having this problem sadly.  They are making PS1 games with pretty graphics, and that is why most of the games suck :(.   There are very few 15 years old games that can be still be played now, but it is not the norm, and that usually happens when even while having technical constrains the developers were so creative and smart that they did some magic tricks with the device and were able to deliver an outstanding game.

If people see the evolution of games from the PS1 to the PS3, you can clearly see an amazing evolution of games, so just as I said many times, Power matters.