By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Nintendo - F-Zero - View Post

RolStoppable said:

The first left turn on Red Canyon isn't necessarily tricky, it all depends on how you come out of the first right turn. If you do it right, then you can clear the following left turn with the usual tapping method. A wall bump is the better choice, if you already anticipate that you would ride the wall otherwise. Using the turbo at the start line of Red Canyon is a bad idea. You either use it after the second right turn (if you lost a lot of speed at that point, although the jump plates give you free boosts) or near the end. On Red Canyon 1, that would be the straight with the dirt patches. The turbo allows you to cut through dirt and rails without worrying about speed. On Red Canyon 2, you just need to use it early enough to get its full effect in every lap. If you have trouble with the little S near the end, use the turbo afterwards.

As for jump plates in general, they give you a 40kph boost, provided you hold down on the d-pad when you land. Holding down while in the air also greatly extends your jump, allowing you to take shortcuts on certain tracks. The biggest and riskiest opportunity is the first plate on both Port Town tracks. You can cut off quite a big portion of the track by going about 90° to the right as fast as possible. You can practice this in Practice mode on Port Town 2. The use of a turbo makes it easier, but if executed perfectly at regular max speed, it's possible to make the jump and save the turbo. Note that this shortcut is only really useful if you play for time or are desperate to catch up. The game uses cheap AI. No matter how well you play, your opponents will never fall far behind you, so there's no such thing as extending your lead in this game.



I see now, the 1st left in red canyon is a totally different story when ur top speed. And the dirt patches are a deceptively simple turbo point. I used to know this stuff but my memory could use some concentration training. Its fun when it all come back. I remember attempting the port town jump over and over but I cant recall if I ever reached the other side. And holding back the dpad in air is one of my favorite challenges, its tricky if ur steering, but payoff is crucial especially white land 2. About the AI, thats too bad. I was convincing myself I was leaving them in the dust. But doesnt matter, the challenge is more important. What would be nice is if enemys would blow up when you throw them off a jump ^^