Zappykins on 22 February 2013
| firelink said: Sad thing is all of that RAM will go to waste. GDDR RAM is designed to transfer large chunks of data like textures, frames, shaders, etc. This is why they are commonly used in video cards. The thing no one tells you is that GDDR is awful when it comes to sequential R/W. This is why gaming PCs are built with GDDR for video cards and DDR for system memory. Your system memory has to swap around millions of variables constantly while running. Go buy a cheap flash drive. It will do great transferring large files. Try transferring a large number of smaller files - the thread will lock up/slow down. Nintendo and MS made the right choice with DDR3/eDRAM. You get the benefits of sequential R/W while getting a part of the benefit of high bandwidth. Using the right system RAM is essential today, when the way the OS works is just as important as the games. |
Wow, that is a potential problem you are pointing out there.
Plus I've hear the rumors on the MS CPU will process two or four threads. That will also make a more powerful CPU will it not?







