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baph7667 said:
Michael-5 said:
baph7667 said:
Definitely the PS4. It's a true Next Gen console. Maybe when Nintendo brings the price of the Wii U down to about half of what it is right now they'll have something. But missing out on all the best third party games for the second gen in a row is really going to sting for them and their fans.

Huh? Have you seen X? Graphics look just as good, if not better then Killzone. I'm really surprised the graphical difference between Wii U and PS4 isn;t that big.

Half of $300 would be less then the current PS3, that would be ridiculous, everyone would buy a Wii U then.

Also Wii U looks to be doing better on third party games. It's got Watch Dogs, Mass Effect, Aliens, and I'm sure it will get more.

I just hope developers don't ignore Wii U. There is no reason why Destiny and GTA V can't be available on Wii U when they are also available on PS3/360/PS4/NextBox


X looks nowhere near as good as Killzone Shadowfall.  The buildings in Killzone Shadow Fall are reflective and have real time lighting effects.  You don't see that in X which only looks about on a par graphicswise with "The Last of Us".   Actually, I just took another look at the X trailer and one of the biggest differences that was the most readilly apparent to me was the paucity of the number of objects on the screen versus what there was in Killzone Shadow Fall.  The screens in Killzone Shadowfall were heavily populated with characters and actions.  In X you have some static seeming backgrounds and maybe a character or two and then one big monster, but that's about it.

I'm not really anymore impressed by that than I was some of the games Sony showed off at their Vita conference earlier this week.  

Well, that's the only way they're going to get Wii type numbers.

Not after both the 720 and PS4 come out and Next Gen really begins.  There's just no way to backwards port games from the true Next Gen systems to Wii U in ways that won't make the Wii U versions look like crap.  And having X86 Geared Architecture plus clockspeeds in the Terraflops (while Wii U doesn't have even one Terraflop) + 7 to 8X the Ram of Wii U means that PS4 and 720 will allow developers to push their dream projects in ways Wii U can't.

Uh... no. Did you see the draw distance in X? It was like a kilometer, and everything looked amazing up to that. Killzone rarely showed more then 200-300 meters away, as yea buildings are reflective, rock is not LOL.

TLoU looks nothing like X, nothing like it at all. Now you're just being insulting.

I won't argue which game looks better, X or Killzone, but the graphical difference between X and Killzone is small. Wii U really shows that it's a next gen platform, where Killzone looks like a PS3 Killzone on Steroids. This really WOWed me, and surprised me because I was expecting PS4 games to look noticably better then Wii U games, but they don't, at least not yet they don't.

Wii U is a true next gen platform, you're blind if you can't see that. Wii U is weaker then PS4, I don't argue that, but from what I've seen of X and Killzone, the difference between Wii U and PS4 looks less then the difference between PS2 and X-Box 1. If people don't develop for Wii U, it's not because of graphical differences.

I think X looks better then Killzone, almost all the surfaces in KZSF looked the same as in KZ3, the only real improvement was the detail and reflections of metalic objects, and maybe the number of stuff on screen. X compared to XenoBlade 1 is literally HD vs. SD, and X compared to KZSF is really hard to destinguish.



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