| c0rd said: Yeah, the hate the game is getting for the reveal is pretty ridiculous. The reality is, people that were disappointed in the game are looking for any excuse they could find to tear down on it. There's no reason to believe Diablo 3's design decisions were influenced by consoles (if you look at Starcraft 2, you already saw the direction their games were going in) The real problem was that they decided to focus on their narrow story experience. It's more cutscene heavy, intrusive, less freedom, which leads to worse replay value (especially so when the story is crap). This influenced most of their questionable decisions (like max 4 players, no way you can fit more than that here, boss fights being the best example). Other than that, the arguments for it being designed for a console first are terrible. Let's go through it: "The reason only 4 players are allowed into a game is for 4 controllers." "The reason you have 4-5 skills on your bar at once? Very easy to use an Xbox/Ps3 controller to use skills." "The reason no runes / complicated item mechanics exists. Simply wouldn't be fun for console gamers." "The reason you can't host a named game? Auto join for console users" "The reason for achievements in game? It's popular among console / COD fans." "The reason for passive skills? Perks like Call of Duty uses. Everyone unlocks perks and uses their favorite ones."
Anyway, more importantly, there's nothing about the console version of Diablo 3 that couldn't have also been done with Diablo 2. In short, whining about a console port is dumb. |
That's WIFOM. lol
Odds are, the reasons you say are due to an elitist PC mentality are much more likely due to a consolisation of features to be more accessible. Also, how would the PS3/4 support more than 4 players in a room?
The 4-skill thing just makes sense, but you could find another reason if you want to I suppose.







