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sales2099 said:
JWeinCom said:
theprof00 said:
There is room actually. MS is poised to swallow up the Wii market.
Their yoga/dance games are simpler and stylish, with lots of marketing (they hire someone in MS stores to simply play dance central all day)
They want to control the living room through the kinect, lights, in home camera, security, tv...
They have a large number of devs working on casual games.
And Wii has fallen off the casual market. Hopefully it can regain it with wiiU games like wiiU fit, etc etc, but I'm guessing MS is very confident they can pay the iron price for it.

A lot of tech is going into nextbox for seemingly casual purposes. If it actually includes a kinect, which requires system resources for things like controlling the environment, they will be sacrificing a lot of core processing power.
Don't expect the games to challenge ps4's.

This all assumes kinect is included, which is likely guaranteed. If they don't they could WiiU the kinect; ie, confuse their customers with a product that doesn't differentiate itself enough.

I dunno where the idea that Microsoft is taking over the casual market is coming from.  They can have people playing Dance Central in Microsoft stores all day long, but Dance Central managed about 500,000 in sales.  Looking at first year sales, this is a huge drop form Dance Central 2 (1.2 million) and Dance Central (1.3 million). 

This is the pattern with Kinect software.  There was a big massive hype at the beginning, before developers realized that the hardware wasn't useful for gaming, and gamers simply lost interest.  What Kinect games have actually sold well?  Aside from those that were bundled, and those that launched with the system, there are none that I could think of.  Including the Kinect with the neX-Box would help to avoid fragmentation, but that won't solve the problem.  Consider this; the Kinect has an install base similar to that of the 3DS.  It should certainly be able to push more software than it does.

  The Kinect sold around 7 million in its first year, which was actually just a few months.  Second year it sold another 7 millionish, but that was full calender year.  This year it sold 5 million.  This is despite a price drop to the 80 dollar range.  In terms of bundles, the X-Box 4GB is 200 dollars, the Kinect model came with bundles that included 2-3 games for 100 dollars more, so the Kinect is really very cheap now.  People have lost interest.

If the Kinect is X-Box's push for the casual market, then it's not happening for them. 

Gaming is now going to be a secondary approach I think. Kinect will be used to navigate your media via gesture/voice, voice command search the marketplace, video skype with people, etc. It pushes the media hub agenda in ways the PS4 can never do.

Oh, and it can do party games for the social gamer. A nice secondary function


I don't think so on the navigation.  Voice commands are nice, but limited.  In terms of navigation though, I think that's why Microsoft made Smart Glass which is really a lot better for that sort of thing.  Rumors are that the PS4 will have something similar and Nintendo already has something (arguably) superrior with the Gamepad.