sales2099 said:
joeorc said:
sales2099 said:
With every new generation, costs go up, staff increases, and salaries have to be paid. To make a full retail experience and without the luxury of being multiplat (more opportunity for income), you need to be really good to profit as a exclusive to one console.
Id imagine selling 500k-2 million lifetime as a exclusive wont cut it next gen.
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remember Sony cut development studio's, and you are basing that on what? the idea of projected ROI - investment's? you and i have no idea how much each project cost's in its investment. and frankly they are not going to tell us, so it's just a guess, and if what you sais was true many 2nd and 3rd games in a series would never have been made. because with margins like that trying to tell a a venture capitalist that you have to sell over 2 million copy's on a d@mn $60.00+ game would be quite telling about the investments cost involved in makeing that product.
and also
that depends on the investment of the cost's in the games production and ad budget's so what if Sony drop's the number of project's or budget's right?
Make a bunch of Mid tier Games but promote them as AAA seem's to work for Nintendo right?
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I wouldnt compare Sony to nintendo 1st party. Thats just a dead end. Basically, its just common sense that if the game isn't cel-shaded and is therefore polygon heavy, the costs warrant at least a million or more, depending on the dev cycle and marketing expenses. Next gen the costs will only go up. Sony is a more forgiving owner, they dont drop their studios after 1 or two failed attempts.
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I've never understood this but does cel-shading mean less dev costs? If so why?