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Mummelmann said:

By going back a few months, you'll note that the Wii U's launch line-up was praised and hailed as terrific, it was even dubbed the "best launch line-up ever" and would surely work wonders. Sales plummet, launch line-up was suddenly shit and Wii U has no games and no system sellers (except the second biggest one currently on Nintendo platforms overall). Did the 360, PS3 or even the Wii get a slew of awesome titles in their first months? Hell no, very few consoles do, yet they managed to sell a lot better than the Wii U. Its not a software problem, its the aim of the hardware.

The Wii U is aiming at two markets and missing both, like I've been saying all along. The Vita is in the same position, it is attempting to reach both handheld gamers and home console fans, not a very good blend, the console lacks focus and direction. Besides, multimedia devices such as smartphones and tablets are eating up the market the handhelds used to occupy and own and the room for growth is gone and dedicated handheld devices will likely disappear within a few years.

Bold: 2D Mario is a system seller for the "casual" crowd, who won't flock to a $300-$350 console. The rest of Wii U's quality titles could be found on the PS3/360, often much earlier. The launch lineup was a quality one, but it certainly wasn't a system selling one. Compare it to the Wii, which got a casual killer app in Wii Sports and a core killer app in Twilight Princess. The Wii U has a grand total of ONE big name exclusive so far, which is aimed at an audience out of the console's price range. Software is its problem.

Italic: The 3DS's strong performance contradicts this argument.