| irstupid said:
Having hard time understanding your sentences. Here is how I interpreted the situation. 1. SEGA aquires Aliens license in 2006 and immediately announce that they are working on a game with Gearbox before pre-production had even started 2. SEGA gives Gearbox "x" amount of dollars to start making an Aliens game. 3. Some time in 2008 the game was put on hold (and Gearbox lay off staff) and then rebooted with Gearbox announcing. "We've made some transformative changes and yes, that's meant some talent changes, but that's not the real story. The true relevance of the story will actually be irrelevant until we release our next game (Borderlands), at which time I hope there will be a lot of interest in what we've done that can produce such results." Up for interpritation but sounds like SEGA was having cold feet this was also around the time that they pulled the plug on the Aliens RPG that Obsidian were working on. The success of Borderlands probably convinced them to keep the project. 4. Gearbox releases Borderlands which becomes a massive hit and imediately push into full production of DLC and a sequel. This left no room for Aliens aparently so more outsourcing. 5. Gearbox shows off a target render of what they want the game to be including a brand new defered lighting engine called "Red Ring" that was later scraped and show it off claiming it's gameplay. This demo looks nothing like the final game. 6. According to rumour Gearbox delayed the game when they saw the state the game was in and focused their attention to polishing BL2 which was also nearing deadline, then they spent the six month delay to polish the build that they had which was mostly outsourced focusing on fixing just the important bugs as there was no way SEGA would give them another extention due to all the delays. 6. Gearbox hands Aliens game to SEGA to meet the deadline and SEGA puts the game out as it's way over budget already even tho they know it's a peice of shit. |
There corrected a bit
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