CGI-Quality said:
Oh you haven't hit any nerves (in fact, it would appear like you're the one with sweaty temples). Truth is I don't care to prove you wrong, I would have preferred to learn something new here (hence why my first reply was in the form of a "?"). But alas, I didn't, so my suspicions remain unchanged - MM and Sucker Punch will remain worthwhile investments. |
@Sales2099 - I always find it hilarious the way you so desperately try to put sony down in order to make up for MS's shortcomings (in the gaming department if you were wondering).
In addition to what cgi has already mentioned it should be noted that Sony only bought Sucker Punch AFTER Infamous 2 had launched which means that I2 was profitable and that sony were very happy with the product. With regards to LBP - sales of the retail game do not show the whole story. LBP arguably brought new innovations with its "Play Create Share" idea which sony has adopted hugely as well as the LBP IP itself. Add to this the huge number of DLCs that the LBP franchise has no doubt sold so far and is still selling in fact (potentially even more than the revenue from the retail game itself) and it is very possible that the franchise could be even more profitable than GeOW.
All I see you trying to do is spin the story so that xbox comes out in a good light. Lets face it - sony have sold a number of devs lately but that is not surprising in the context of the current environment and sony's situation and it only makes sense to let go of lesser studios. You dont see anyone blaming sony for this or bad feelings - they are doing what they have to and they only started closing studios down when they got into trouble. You dont see the same from MS - from what I understand they are extremely profitable and making billions from the xbox and you still see them closing studios.
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