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Well lets look at what they have made;
Borderlands series - a very simple, grinder of an fps. I can see why people liked it, but I did not. It had no depth, was not unique, and frankly bored me.
Everything else - not a hollow grinderthon of a game, thus failed (or is really old so I'm excluding it). They do not know how to execute games with immense character and depth, so stop expecting them to. As soon as I heard that they were making A:CM, I knew it would be dire. There was no reason why it should have turned out well. It would have taken a studio that excelled in aesthetics, level design, programming (for good Alien AI and graphics), immersion etc, and I don't know of any studio that can do all of that yet.