| sergiodaly said:
i think my point of view of what gaming is, is a bit more narrowed than yours, IMO gaming is controlling a video displayed element and with it interact with others or/and accomplish a goal/objective. the other way around, where you do a activity and some electronic device follow your activity is hard to define as gaming. But yes, that activity can gain massively with the use of those devices to make it more fun, etc. and of course gaming company can reach more people trough those interactions and put their devices into more use and focus to a non gaming audience. if the image was about wii fit i would agree that is gaming, because you move your body to control the video element, but this one i kind of disagree. |
If, for example, the program was sophisticated enough to track the postures and give a "success" sound and assign points to that, and assign a multiplier for the time the pose is held, and keep track of a sequence of postures without breaking the flow and assigning a combo multiplier.
Or if you're playing online and you win points for the closer you are to a yoga leader, well, it suddenly becomes a game. I know it's an extensive example and we aren't there yet, but by example I think it gets the point across.







