se7en7thre3 said:
The only blatant liars were activision, advertising wii u blops 2 to run in "true hd: 720p" when DF exposed it to being the same as the 360's sub hd. The other multiplats were a combination of lazy uneducated devs & Nintendo hiding/not providing proper tools & documentation. but certainly don't recall more claims of wii u having a superior version, if anything, most devs clearly said they were not going to put extra work in visually, when they already had to deal with gamepad implementation. |
@Bold: Criterion even indicated in the DF interview that they wouldn't have been able to pull this off by the launch window, stating their advantage as 'additional tools and help from Nintendo'. The launch titles were done on an early SDK that most likely was missing features, by devs who do not yet know the hardware, and without Nintendo being able to provide adequate support. Quality will continue to go up for future games. No launch port on any system has ever showcased a system's full potential.







