HoloDust said:
5550 DDR3 is more than enough to have NFS sort of visuals at 720p. Problem is, WiiU's suggested bandwith (DDR3/64 bit) matches the lowest version (DDR2/128bit), 12.8GB/s in both cases. Where I supose the problem lies is overcoming that bottleneck and pushing that (hypotetical) 5550 to behave more like it's DDR3 over 128bit bus. But, what puzzels me most is, as you said, that nobody complained about memory subsystem, on the contrary, I think I remember some devs saying it's well balanced. Now, that 6450 is 64bit card, and those 64bits are actually well balanced for it... I'm still thinking it's some 320SP config inside, IMHO 6570 would be overkill for such bottlenecked system, but, as I said, I really wish they actually went at least with it and 128bit bus (and of course, better CPU, but that comes from my WiiHD vs WiiU standpoint). |
...But the 6450 can't do what we saw in that video.
Keep in mind, the developers do not indicate that there is any RAM bottleneck, quite the contrary in fact. This leads to one or more of the following possibilities: (a.) the bandwidth assumptions are wrong, (b.) the memory controller alleviates the 'bottleneck' by utilizing EDRAM and maybe some sort of predictive prefetch, (c.) there is some *really* good hardware texture compression that effectively eliminates any memory bottleneck. One or a combination of these possibilities would remove the 'bottlenecked system' argument... if games are coded properly. Early ports have never been an indication of a system's power, so I reserve judgement for at least a year. Speculation says RAM bottleneck, developers say the opposite, I believe the devs.







