| timmah said: My take: We have a GPU roughly on par with the HD5550 (maybe better due to customization) or a downscaled HD6570 with customization (or even something in the same ballpark from their embedded line, such as a modified E6760). The initial ports had trouble due to poor optimization, resulting in performance issues either from CPU code issues or poor memory management (not using texture compression, not properly utilizing EDRAM, etc.), by no fault of the devs because they haven't had time to learn the system. Results porting from the PS4/Nextbox should be similar to scaling the graphics back on PC games from a mid-range gaming rig with a 6670, 7750, or 7770 type card to a more modest 'budget' rig with a 5550-6570 type card. Ports can run well enough and look fine (if optimized correctly), but will be scaled back graphically by some margin and most likely run at 720P. Still nowhere near the Wii-PS360 gap by any stretch. |
6570 is 480:24:8 part, its DDR3 version with same memory bandwith and same clock as 5550 performs some 40-45% better than 5550. If that's what inside, it shouldn't have had problem running NFS @30pfs/720p from the get go. But, that part is 118mm^2 at 40nm, so I don't think it fits...
My pick is still Redwood LE (5550) or RV730 (4650) shrank to 40nm - 160SP config looks just...not sure what words to use if Nintendo went with that, but who knows. Anyway, even if it's 320:16:8 config inside, we're looking at some 8x between PS4 and WiiU...really shame they haven't gone for at least something like that rumoured E6760 with proper memory bandwith.







