timmah said:
I definitely saw a difference in lighting (especially the reflection effect on the road), having played the game on my friend's 360. The reflections in the other versions seem overly shiny to me, while the reflections on the PC/WiiU versions appear more realistic side by side (this may be due to the WiiU/PC using shader model 5/DX11). The draw distance appears a bit better to me as well, and there is a noticable difference in texture resolution (mostly seen in the close up shots of the road & buildings after a crash on the Youtube vid) I went over and watched a few city races on the 360 for comparison, the surfaces of the buildings appear much flatter & textures appear a bit blurry until you're right up on them, and the overall look of the game seems a bit fuzzy (maybe the 360 version isn't native 720p?). EDIT: Looking at the Youtube vid of the 6450, there's no way that's in the U, as the quality of the NFS video we saw wouldn't be even remotely possible at that framerate (the 6450 is running at low detail and is barely playable). Since 30% of the die is unknown and nobody can even say for certain what part it's based on, there's definitely something going on beyond what meets the eye. |
Lightning wise, yes, it's probably because of newer instructions like Shader Model 5 and APIs with DX11-like features. However, Shader Model or DirectX version differences wouldn't explain better textures and draw distance. For a GPU to do better textures and geometry(draw distance is included in that) than other, it needs to be more powerful, as Shader Model version or DX version only affect shader operations. For example, a Radeon HD 4890(DirectX 10.1, Shader Model 4.1) can drive more polygons and run better textures at a higher framerate than a HD 5770, which is a generation ahead of it and has a newer APIs such as Shader Model 5.0 and DX11, even if the effects it can produce are limited compared to a HD 5770 by the Shader Model and DX version.
Like i said in another post in this thread, ignoring this 30% part of the die that's still unknown, by size measurements it would mean that Wii U's GPU would probably be something similar to a HD 6450. However, based on this Most Wanted Wii U video, I can't believe this card would be able to do these kinds of visuals no matter which optimizations they made in the game.








