RazorDragon said:
However, i can't believe improving the graphics would be possible with a 160SPs GPU like the Radeon HD 6450. I mean, as we can see on this video, it barely runs the game on low settings and with lower than Wii U resolution:
http://www.youtube.com/watch?v=FSfdep-rPk0
Wii U version looks like it's running on high, at least texture-wise. No amount of optimization can give these kinds of results, even if the DirectX API's overhead damages performances on PC. I'm inclined to believe we're indeed talking about a 320SPs GPU on Wii U, that, or the measured clock rate of Wii U's GPU is wrong. |
I definitely saw a difference in lighting (especially the reflection effect on the road), having played the game on my friend's 360. The reflections in the other versions seem overly shiny to me, while the reflections on the PC/WiiU versions appear more realistic side by side (this may be due to the WiiU/PC using shader model 5/DX11). The draw distance appears a bit better to me as well, and there is a noticable difference in texture resolution (mostly seen in the close up shots of the road & buildings after a crash on the Youtube vid) I went over and watched a few city races on the 360 for comparison, the surfaces of the buildings appear much flatter & textures appear a bit blurry until you're right up on them, and the overall look of the game seems a bit fuzzy (maybe the 360 version isn't native 720p?).
Is it possible that one issue is that other ports originated from the 360, while this one originates from the PC version? Maybe the benifit we see here is due to using more modern instructions & features specific to Shader Model 5 and DirectX 11 + assets designed for more modern hardware? It's also possible that the early WiiU ports didn't utilize some built in optomization features designed to overcome memory bandwidth, such as hardware texture compression & EDRAM management for example? I also wonder if the early SDK was missing some features initially, or if the porting teams were not able to study & utilize the optomization features properly due to time constraints.
EDIT: Looking at the Youtube vid of the 6450, there's no way that's in the U, as the quality of the NFS video we saw wouldn't be even remotely possible at that framerate (the 6450 is running at low detail and is barely playable). Since 30% of the die is unknown and nobody can even say for certain what part it's based on, there's definitely something going on beyond what meets the eye.







