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Chrizum said:
TheJimbo1234 said:
Chrizum said:
TheJimbo1234 said:Well seeing that Unreal 4 NEEDS a gtx 680, everything else needs to easily run Samaritan or they are screwed.

Also that Zelda did not look great. It looked ok. Peoples tolerance of graphics is only restricted to what is available. What is good today is unplayable tomorrow simply because tomorrows graphics are far better. So now that we are on the cusp of VR headsets and stunning graphic fidelity, I will confidently say that the Zelda demo will be horribly dated by the end of the year.

Solid visual design will not be outdated so easily. Super Mario Galaxy still looks amazing today, for example. To claim graphical progress makes older games unplayable is absolutely ridiculous.


...in your utterly unsubstantiated and illogical opinion. Why do I say this? Polygon count. It is that simple. Super Mario Galaxy looks dire, games such as WoW look dire. Style only masks poor graphics for so long, then they will end up looking bad. When subsurface scattering, tessellation, and other features become more common place, no level of style will be able to hide shody character models, poor textures, and crappy lighting. If what you said had an ounce of truth in it, then why is the gpu market worth so much?

Ah, I missed the memo that being able to enjoy technically less impressive games is illogical. Duly noted.


Where to begin....

Firstly, less graphical power will mean less power to have advanced engines meaning the game will be more basic. Where next gen, high end games will have fully destructive and interactive environments, simple ones have nothing. So sure, go keep your paddle and ball, but just know I'll  be upgrading to the next gen of games.

 

Also, seeing that this is a thread about graphics, it is pivitol to the debate.