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ninjablade said:
timmah said:
ninjablade said:
curl-6 said:
ninjablade said:
fordy said:
ninjablade said:
fordy said:
ninjablade said:

you honestly think we don't have any infromation at all, we have 80% of the specs, at most it could a 1.5x current gen. 

You have SPECULATIVE information, just like you have for the PS4. In that essence, I could say the WiiU will be more powerful than PS4 and, given the amount of actual information out there, my quote could be just ad valid as yours. 


try to do your research my friend.


I'm not the one making the outright claims. You are. The one who should be ding said research before spouting ridiculous statements is you. 

Tell me, what factors brought you to the somehow absolute conclusion that the WiiU is on par with current gen? Oh, because of the looks? Surely it's not just the looks. Nobody would be that stupid to base a claim just on looks.

its on par from everything i read so far, it could be a bit better but its still current gen. http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed and many people are still debating that the gpu can be 50% weaker.

50% less isn't a realistic possibility I'd say; if it was, it wouldn't being doing a superior Trine 2 (a GPU focussed game) when the studio has prior experience with 360 but not with Wii U. And it wouldn't be able to duplicate something like Assassin's Creed 3 while also running an unmirrored second screen. 360 ports would see more shader cutbacks. Even in their lazily ported state, the current ports don't demonstrate many GPU-related cutbacks, just CPU-related ones.


well i think trine 2 being superior came from the ram, please don't tell me that you think trine 2 maxed out the ps3/360 gpu's and also 

quote from wissple

The kits the first demos were running on reportedly had the GPU clocked at 400MHz. Therefore, both the Zelda and the Japanese Garden demo were running on a 128GFLOPS GPU - if the system really only has 160 ALUs.

The Trine 2 developer was able to pull off GPU effects not possible on the older HD consoles while maintaining a higher resolution, good framerate, and much sharper overall look, this would not be possible on a weaker GPU (Trine 2 is a GPU heavy game with a lot of advanced effects, especially in the directors cut levels)....aaaaaand those tech demos looked really amazing. Assuming your way too low estimate of that dev kit, if Nintendo able to pull that off on a 128GFLOPS GPU, imagine what they could do on a on a customized 353GFLOPS GPU... so what's your point again?

my point is many people at beyond3d are speculating it's 160 SP.

Haha, no. It's already done more than a system with 160SP @550MHz would be capable of doing (the large detailed open world in the X trailer wouldn't be possible, the effects in Trine 2 director's cut wouldn't, it couldn't run BLOPS2 without major graphical down-scaling, ME3 couldn't run without a big graphical cut in detail, etc.), so again, no, LOL.