timmah said:
The Trine 2 developer was able to pull off GPU effects not possible on the older HD consoles while maintaining a higher resolution, good framerate, and much sharper overall look, this would not be possible on a weaker GPU (Trine 2 is a GPU heavy game with a lot of advanced effects, especially in the directors cut levels)....aaaaaand those tech demos looked really amazing. Assuming your way too low estimate of that dev kit, if Nintendo able to pull that off on a 128GFLOPS GPU, imagine what they could do on a on a customized 353GFLOPS GPU... so what's your point again? |
my point is many people at beyond3d are speculating it's 160 SP.







