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Aielyn said:
ninjablade said:
arent games mirrored 90% of the time,, sure they might do diiferent things at certain times but i doubt its taking more then 2% of the gpu's power, pleaase share your source, i can link to the article about the gamepad if you like.

What is giving you this strange idea that games are just mirroring the main screen on the gamepad? It doesn't make any sense, unless you're talking about gamepad-only play... in which case, you need to remember that that's an optional thing, and is in no way the standard.

I don't need articles, all I need is common sense. But since you don't seem to be employing that at the moment, here's a video:

http://www.youtube.com/watch?v=E9je513Sjf0&t=1m

Note that I'm not saying Sonic Racing is generating full output all of the time on the gamepad. It doesn't need to - the fact that it's displaying a second image is really more than enough. Note that it's *not* a mirroring, because the racer on the gamepad is Tails, but the one on the main screen is Sonic.

Here's Black Ops 2 being played in two-player:

http://www.youtube.com/watch?v=5DmDLvrYASk

Here's ZombiU:

http://www.youtube.com/watch?v=iRbQMuFAHEo


thanks for showing me the vids, now i see, why nobody mentions the gamepad, it really doesn't look like it doing anything special,and i don't see DF bring up the gamepad in there faceoff, sonic racing looked like it was pushing nothing, the zombie u demo, you would basically have to stop moving so thats helps take the stress of the situation, like i said provide me some proof instead of baseless speculation, many of those bad ports don't even use the gamepad in that manner, anyway.