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curl-6 said:

 its looks like beyond3d were having the same discussion we were having, explains what i have been trying to tell you but in much better wording.

 

 

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Originally Posted by Syferz 
So, the idea is that the gpu would be inefficient at 320sp, because of a slow CPU and slow ram, so it makes more sense for the gpu to be 160sp. Yes this seems much more efficient, a r700 part that performs 7gflops per watt... How again does this make sense? Or does 14gflops per watt make better sense, ports performing badly should never be evidence of something like this, some of which were done in only 6months. If you could do something like this then we could look to the HD remakes of ps2 games running on ps3 and 360 at 60+fps, at 1080p. The logic here is in the gutter.

 

If you don't go with the 160 SP idea, then there are two outcomes. 1) It's a 320 SP part completely gimp'd by the rest of the system. 2) Devs with considerable experience of AMD DX10 GPUs are unable to use those 320 SPs. The whole 'launch game' argument doesn't work any more because the basics of the architecture are no longer completely new, unlike trying to get PS2 games working on very different PS3 hardware. BLOPS and Batman etc. run on similar 320 SP architecture on PC with much better results. How can the same GPU achieve only half as much in Wii U other than the devs being pretty incompetant? Or Nintendo making things crazily difficult (perhaps not such a bad idea if we're to believe devs aren't even told how powerful the hardware is! )

The logic is not in the gutter. It's inconclusive, but sound. The comparisons are fair as they recognise difference ans similarities, where the old 'launch games don't count' ignores the changes that have happened with software in this industry.

 

Originally Posted by Syferz 
Actually, taking the 360 game and trying to make it work on Wii U is what we've been hearing from developers, not the PC version of said game, working to 360's strengths and avoiding it's weaknesses is common sense, but to port it quickly over to Wii U (in some cases in as little as 6 months)

 

Taking the 360 version of a game and throwing it across to the PC on a card like the HD 5550 results in big performance increases. We've heard from developers on this very forum just how little hardware specific optimisation PC ports get, and yet still games run faster and/or at higher resolutions when you plug in a significantly faster GPU than the 360 has.

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 Syferz

 We would naturally see these problems arise, just look at 360 games that play sloppy on a PC, many examples there GTA4 for instance... and look at COD BlkOPs on PC http://www.youtube.com/watch?v=t-3uLNa3e7s that is with HD 4670, but with a superior CPU and more ram, also while the GPU is 320SP, it is clocked at 800MHz. How exactly are ports evidence again?

 

The BLOPS video you linked to is running at more than twice the resolution of the Xbox 360 version of the game and with higher settings, and it's not even the GDDR 5 version of the card. The stuttering is because the game is being captured in FRAPS.

Normal Gameplay: 40-52
Recording: 18-25


When it's not capturing it runs between 40 - 52 FPS which is around the same as Wii U BLOPs 2 but with higher minimum frame rate. In other words, this is massively exceeding what the 360 achieves with the game and massively exceeding what the Wii U achieves with BLOPs 2.

You don't even understand that you're posting something which further undermines the idea of a 320 shader Wii U.

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Here is the real question, we know in E3 2011 that the bird demo was running on Wii Us that were unfinished so the GPU had to be downclocked to 400MHz, is the Bird demo which is displaying 2 different scenes @ and above 360 quality even possible with only 128GFLOPs? To me that is much more unlikely than Wii U housing a GPU with 320SPs.

 

You have no idea how the bird demo would have run on the 360, or of the demands of the demo. This is just fanboy hand waving.
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