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curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:

you want me  compare games 3d games from 2006 to a 2d game from 2012. which is just silly ,  specs alone on 360 was a 20x jump from xbox, they were not even close to touching its potentail in 2006 cause it was so ahead of its time. system specs since the 3d era have always been ahead of there time rivaling the most powerful pc, those days are over now, you can get pc card HD5550 with the same gpu specs that have for wiiu and it will blow past 360.http://forum.beyond3d.com/showpost.php?p=1705494&postcount=4658

Developers had no experience with the 360 in 2005. Just like they had no experience with the Wii U in 2012.


your not getting the point, the wiiu specs are not ground breaking, developers have been working on specs that exceeded those years ago, unlike 360, where the tech just came out, these days consoles are like pc's in a closed box, if you read the link i posted you would learn something.

You're missing the point; the Wii U has a different architecture to the PS3 and 360. Existing engines are designed around the PS3/360's strengths, not the Wii U's. The fact that Wii U isn't cutting edge doesn't change the fact that it is customized and unfamiliar hardware to devs.

Every Wii U game so far is either (A) a port with the afore-mentioned problem, (B) not graphically ambitious,  or (C) not graphically competent. Hence, games to date are not an accurate representation of its capabilities.

and tell me how do pc ports work,  that pc card came out in 2009 and it runs call of duty 4 much better then 360/ ps3, and it based of the maximum perfromance  of the proposed 320sp wii u gpu specs, do tell why its so different on wii u, you will notice no tech head used that argument caus they know better and pc is ma much more bottle necked system then any of the consoles.