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curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:
Aielyn said:
ninjablade said:
the 360 slim released 2 years ago cut the orginal 360 power usage in half and was released 2 years ago, now that was 2 years ago and they were probably happy the outcome and that watt usage was the goal, now this was based on a system from 2005 that was a power hungry beast, now lets look at wii, the main focus is making the console efficiant and only use 33 watts of power which is locked, you can't go over that, and this this was released  2 years after the slim, so if you can't use common sense then i can't help you.

It took them five years to cut the 360's power usage in half, but the Wii U beats it while using less than half again, within just two years?

I asked you for an explanation, not a justification. I get that efficiency improves with time. I understand that. But you still haven't explained HOW they did it. That's the part I'm challenging you on. And it's not actually because I want you to explain it to me. I really don't need the explanation itself. I'm trying to get you to think about the situation from a different perspective - something which you've fought quite hard against, throwing false response after false response at me rather than recognising the obvious point of my question - there are things about the Wii U GPU we don't yet understand. Stop acting as though we know everything about it.

 we don't know everything about it, but tech experts say we have strong evidence that it could 160 sp or 320 sp, its one those,and thing the most important thing in the gpu, the is a very wierd situation because nintendo is hiding the specs, the ports are inferior and nothing i have seen so far looks impressive graphicly IMHO. so what do suggest, we assume the wiiu has DBZ hidden power when there is no evidence suggesting THAT at the moment, even then now with more carteful anylasis peopel are mostly saying 160 SP.

Since when have launch games, especially ports, ever demonstrated a system's full power?

who said anything about full power, do they do demonstrate what league its in though, if the port were 1080p we know wii is at the least 2.5x more powerful, if it gave us better FPS count, AA or better textures, i would say its more powerful no questions asked but it done none of this.

The ports in question are based on 6-7 years of experience with the 360/PS3 hardware and zero experience, (and probaably very little effort) with the Wii U.

And Trine 2 is not just a simple 2D game. If you want to look at tech analysis, Digital Foundry caled it "technically brilliant," and the developers themselves said that the PS3 and 360 could not run the Wii U version of the game. (Which has superior textures, anti-aliasing, water effects, foliage, normal map compression, screen resolution, and physics)

thats great and all but i find all those game i listed to be more techincally impressive, trine 2 is a pretty but simple 2d game, it has nice graphics but its not doing anything else, nobnody would consider trine 2 on 360/ps3 up there with even high end curren gen games, i mean uncharted 3, GOW3 and halo 4 blow it away graphicly.