Aielyn said:
Tech experts can't fully decide between 160 sp and 320 sp. To be completely blunt, I see no reason to trust them when they can't make up their mind on something so fundamental. Especially when one of the main reasons for saying 160 sp is comparison with Llano, which is a different architecture, and isn't even a GPU (it's an APU). Meanwhile, you repeat your false claim that the Wii U ports are "inferior". As I pointed out, Sonic Racing is getting better performance on the Wii U despite producing more pixels (yes, it produces more pixels - like I said, it has to generate the Upad images, too, and they're not just copies of the main screen image). What's more, you base your claim on two specific games - Sonic Racing and BO2. Trine 2 is distinctly better on the Wii U in terms of graphical quality. Meanwhile, Digital Foundry, who made the claim that the Wii U version isn't as strong as the others, makes specific note that it looks like they've pretty much lifted all of the graphics from the 360 version, and just inserted them into the Wii U version. Meaning, it hasn't been at all optimised for the system. And you're comparing a launch title for a new console with a version on a well-established GPU, where they've optimised the engine dramatically already. So yeah, again, you're just trying to bypass the point, rather than addressing it. |
i really don't care about what the gamepad does, the port runs at a lower res then both ps3/360, and 360 has the best FPS average, trine 2 is not a convincing argumenet, it released 1 year after the current gen versions and is a simple 2d game, which requires no use of the cpu or system bandwidth. AC3, BATMAN, blops 2, tekken tag, ninja gaiden 3, epic micky 2, mass effect 3 and dark siders 2 all are inferior ports in graphics/performance.







