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ninjablade said:
the 360 slim released 2 years ago cut the orginal 360 power usage in half and was released 2 years ago, now that was 2 years ago and they were probably happy the outcome and that watt usage was the goal, now this was based on a system from 2005 that was a power hungry beast, now lets look at wii, the main focus is making the console efficiant and only use 33 watts of power which is locked, you can't go over that, and this this was released  2 years after the slim, so if you can't use common sense then i can't help you.

It took them five years to cut the 360's power usage in half, but the Wii U beats it while using less than half again, within just two years?

I asked you for an explanation, not a justification. I get that efficiency improves with time. I understand that. But you still haven't explained HOW they did it. That's the part I'm challenging you on. And it's not actually because I want you to explain it to me. I really don't need the explanation itself. I'm trying to get you to think about the situation from a different perspective - something which you've fought quite hard against, throwing false response after false response at me rather than recognising the obvious point of my question - there are things about the Wii U GPU we don't yet understand. Stop acting as though we know everything about it.