| ninjablade said: stong evidence suggests it's 12.8GB you are the only persion that has questioned this so far. here the better answer for you, nintendo main focuse was creating a small efficante console, with current gen graphics, that had came out in 2012, impressive but not impossible, i don't understanf the point of this question though? |
Evidence suggests it is 12.8 GB/s, but it's not a certainty. That's the only point that matters, here. There is an assumption that it's working in 16 bit. Furthermore, it's worth noting that, while the main memory bandwidth may not be exceptional, it has the eDRAM to set it apart from the other systems. Just thought I'd add that in here.
And you don't seem to be answering the question I'm asking. I'm not asking WHY Nintendo made such a low-power system, and I'm not asking how low-power it is. I'm asking how they achieved it, when comparable hardware on the PS3 and 360 uses much, much more. How did they do it? Can you answer that question? If not, it's kind of silly to assume you know everything you need to know about the system.
Consider that Nintendo themselves said the system would use 45 W at peak, while we haven't seen it go above 32 W. Even if we factor in the psu efficiency, that still leaves about 8-10 W unaccounted for. Can you explain it? If not, then it's not time to assume that you know everything you need to know about the Wii U's GPU.







