ninjablade said:
http://forum.beyond3d.com/showpost.php?p=1703471&postcount=4532 http://forum.beyond3d.com/showpost.php?p=1703534&postcount=4533 Read and understand. the link you provided was 3 months ago, the descussion has since progressed since we have GPU pics. |
That was the intention. Still, it doesn't make any sense to have 160SPs on a 156mm^2 die size. There would be so much wasted space in that GPU and that simply wouldn't happen, except if Nintendo somehow wanted to lose money creating empty space on the die which would magically explain everything. It's still not known the fabrication process on Wii U's GPU. You can't predict that the SIMD blocks are less dense or denser than Llano or whatever GPU they're comparing, because depending on your GPU design you can change the density for more or less without modifying the fabrication process. Even in that topic some Beyond3D users don't agree with that conclusion you posted:
http://beyond3d.com/showpost.php?p=1703605&postcount=4535
For example, removing the double precision extensions can improve density without modifying fabrication processes. As this user said:
http://beyond3d.com/showpost.php?p=1703684&postcount=4544
And looking over the next few pages, nobody posted Redwood's DP-less die shots for comparison, so it's actually not known if the removal from DP extensions would make the Wii U be able to hold 40SPs per block or not.
And, as i said, knowing the eDram die on Wii U takes 38.68mm², which allows for the GPU itself to take a whole 118mm^2, the minimum you can expect from a die with this side are 320 SPUs, even if the GPU was made in a 55nm process, there would still be a lot of space left on the die if there were only 160SPs, for example.








