ethomaz said:
You understand anything about GPU arch? No. Then be quite. The Wii U's GPU is not that customized like some guys here says... the Wii U's GPU have a space for eDRAM, other for the GPU ifself, and another unknown. The unknown part is not GPU shaders, it's anyting else like some fixed function or even some part to Wii's BC... because the Wii U needs that for some purpose. The Wii U's GPU part is knewn already and it have at maximum 320SPs... the other 30% part can free up or help the GPU/CPU with the workload but that part don't add raw power to the GPU... you guy thinks there are "special sauce", "magical" or "unicorn" below Wii U's GPU... but the really is another. Wii U GPU is weak... about 50% better than PS360 GPU... just face it. PS. I don't need to enter in the fact that some GPU's needs black space (or unused) due production design. |
edit please, anyway i agree with, one of the few people that actually knows what' he talking about.







