I think part of the problem is that publishers aren't running the show properly. Devs being thrown into the death march for months at a time to polish a game, which is caused by short development cycles. Games used to take 3 years to be made, now everything is being pushed into 2 year dev cycles, which causes more people to work on games. 300 people working on a game causes huge management problems, which lead to huge overheads, management wages, and misuse of staff. Game development needs to be rethought. If Bend can pump out an Uncharted game in 2 years, with 50 people working in the company then no core development team needs to be higher.








