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I have to correct at least one thing in the OP: selling at a $200 loss does not necessarily mean you actually get $800 worth of product. It could also mean that the system costs more to make than it needs to be, either due to improper engineering or over-engineering, or bad contracts. That last part is how the Xbox lost so much money.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs