A few months ago, I might have said RPG. But Monolith seems to have that covered pretty nicely. Monolith has the ambition and the talent to make great software.
Action-adventure is well covered. Zelda and Metroid are two of the best.
Platforming is beyond covered.
Strategy, simulation, fighting, and racing are doing OK.
So that leaves the elephant in the room, the one genre Nintendo is most sorely lacking and the one least likely to be made because of its design philosophy: shooter. If Retro is indeed working on Star Fox, they would have a new rail shooter, but they'd still be missing a third or first-person shooter. Something like Jet Force Gemini or Perfect Dark, to name two N64 gems.
I've written this several times here: Nintendo should go after ex-Eurocom employees and create a new first-party studio dedicated to a new shooting franchise. It doesn't need to be as violent or controversial as Gears of War or Call of Duty -- since this is something that clearly weighs on the minds of Nintendo executives -- but it would fill a rather large gap in Nintendo's portfolio.










