justinian said:
In theory what you said makes sense. But pratically I don't think this will be the case. PC high-end games sell poorly compared to their console counterparts. That's why I believe PC game prices are priced as they are. Making them the same price as console games will do little to improve already weak sales. For example Crysis is the best selling big budget PC game in the last 6 years with approx. 3m sales ( Please note I am not including PC role-playing or sims etc., as these are cheap to produce ). Compare that to the console big budget hitters. History confirms prices don't fall. If regular games cost $70.00 at the start of next gen I believe they will stay that price until the end of the gen no matter how cheap they are to produce. I was paying £45-£49 for regular console games at the start of this gen and am paying the same now. Aren't they now easier and cheaper to develope? Why am I still paying the same now? Why should this change next gen? Not saying you are wrong, just stating what I think will happen.
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@ bolded
PC games cost less because there are no royalty fees for releasing a game on PC. I think that the royalty fee on consoles is around $8-10 which easily accounts for PC games being cheaper than equivalent console games.
Also, Crysis was not the best selling big budget PC game in the last 6 years. Starcraft 2 is rumoured to have a budget of $100 million dollars (not surprising considering it was in development for 10 years) and sold 4.5 million as of December 2010. Diablo 3 which was in development for many years has sales of over 10 million. Then there's all the Valve games on Steam which have also sold ridiculous numbers.
@ the rest
I think it's likely prices will stay on par to current gen console prices. Publishers and console manufacturers are starting to push digital sales which have a higher profit margin for publishers then physical sales. I think taking out the retailers cut on even 10% of sales will greatly improve revenue.








