By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MDMAlliance said:
Mr Khan said:

It's simple math, really. You get a stat boost for changing classes, but that stat boost won't be all that different whether you go at level 11 or level 20, but in between, you have 10 levels of growth to get, then you can get the stat boost.

It's like if you auto-aged a 12 year old to age 18: sure they'd get the adult body, but the boosted 18 year old is going to be worse off than even, say, a 17 year old that aged normally, who's got five years of life experience on them.

I only recently found out that you go back to level 1 when you do the class changes, and that it gets harder to level.  However, something I really don't understand is what determines what stats go up when you level.  Is it just randomized?

Combination of the random-number-generator, weighted by the specific unit. You can tell what their general strengths and weaknesses are going to be by their class, of course, but each specific unit has unique growth rates, such that some may definitively be better units than the others of the same class.



Monster Hunter: pissing me off since 2010.