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Kresnik said:
Somini said:

The Vita situation is not worse at all. Ubisoft just recently announced that assasins creed had sold 600k on the Vita and that they were quite happy with those numbers.


It's been weird waiting for an opportunity to compare the two consoles wherever a 'big' franchise is concerned.  Where Vita had exclusive (but average to sub-par) titles in the Assassin's Creed & Call of Duty series, Wii-U had decent but ported versions of PS360 games.  So there isn't really a fair comparison there, because evidently even with lesser quality, an exclusive has much bigger pull.

Where comparisons can be made however is in other titles.  Again, you unfortunately have to discount some stuff where Wii-U has had late ports - for example, Madden & FIFA would've been prime for comparing, but the Wii-U versions arrived well after they were relevant.

But there is stuff which I think is alright.  For example, lets take some fighting games.  Vita got Mortal Kombat & UMVC3 as late ports with extra content; Wii-U got Tekken Tag Tournament 2 as a late port with extra content.  We're currently tracking Mortal Kombat at 290k sold, and UMVC3 at 170k sold.  Wii-U version of Tekken is on 50k.  Obviously, the Vita versions have had much longer to sell, but even taking that into account, Tekken Tag has sold ~ 5k copies so far this year on Wii-U.  It's evident that it won't catch up to the other two titles in the same timeframe (seems like UMVC3 is undertracked too, doesn't have any sales from Japan).

There's other games we could get into - Rayman on Vita, another late port, is at 290k; Epic Mickey 2 on Wii-U, released day-and-date with the PS360 versions (at least in USA) is at 80k, tracking at ~4k so far for the year.  Or if you don't like that comparison because EM2 was a poorly received title, Skylanders Giants for Wii-U is also at 80k.  Need for Speed: Most Wanted would've been another perfect comparison, but sadly the Wii-U version is going to show up as a late port and will suffer in sales because of it.

Point I'm trying to make, anyway, is that Vita's audience seems much more receptive to ports of games in general, including late ports, than Wii-U's audience is. Probably to do with the fact that it's only competing as a portable gaming system, whereas a large amount of Wii-U owners will probably already own one of the HD twins.  But if you're a publisher looking to make money, that's not going to make much of a difference at the end of the day when one system is producing you more profit than another.

I'll just finish this post by pointing out that it's not all doom and gloom for Wii-U, some third party ports are doing much better than Vita counterparts - namely Sonic & SEGA All-Stars (miles better on Wii-U), and Just Dance 4 is generally doing quite well for a cheap-to-produce game.  The problem lies in the other IP's, and if they're being cancelled because of low sales, then based on the numbers we have here on VGChartz then I can see why.

It's not a fair policy though, and I think at least for the next year Wii-U owners should be given the chance to get some of the bigger games day-and-date with the PS360 versions to see how they hold up.  If they're still doing as poorly as some of the day-and-date games Wii-U has had since it has launched THEN it's time to start pushing panic buttons, but for now I think it's far too early.


Sony audience is far more receptive to 3rd party games than their own 1st party games largely because Sony platform adopters are interested in cool factor, they buy whatever is cool, even complete shit like CoD for Vita or bad ports like Skyrim for PS3,

 

it's is similar to Sega fanbase Dreamcast was console of dreams, it was however not cool enough, Vita is great handheld it's however not cool enough. So nobody care and those who care (Sony core adopters) are far more interested in 3rd party games with cool factor.