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- No motion control. Keep the masterful feature only for Skyward Sword
- Use of the gamepad and controller pro support
- Use the original intended Skyward Sword art style (the one showed by Miyamoto at E3 2009)
- Based on exploration, more open world, few puzzles, fast combat, higher difficult AI (more balanced like Zelda II)
- More towns
- Some Dungeons without a specific order
- Mini dungeons in the overworld difficult to find and reach to the end were we could find new main quest ítems and valuables upgrades

And now the main feature of the game:
- Using the gamepad give the players the freedom to draw their own big map and take not for later hard puzzles.
- And if some players don't like to draw their own map, make updates when Link explore the overworld and finds a piece of the overworld map, but don't show every secret in it. Make the player explore for at least draw some details of the environment. And this last option is that, an option. Do not force players to draw anything (like PH or ST).


There you are, Nintendo. I'm generous today, so release the game for holiday 2014.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

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