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ShroudedDarkness said:
A203D said:
ShroudedDarkness said:
A203D said:
seiya19 said:

 

 

 

Before continuing on… you accuse me of not playing the game because “I find it hard and so do my friends” when one of the BIGGEST complaints of the game is that it is too easy?  And then, even when I never claimed to be a “pro”, you accuse me of doing so and the demand that I buy expensive equipment to record myself accomplishing insane tasks?  Yeah, okay buddy.  Are you sure it’s not that you can’t refute my points rather than an actual suspicion that I haven’t played the game?  Also, your hypocrisy is hilarious.  I’m not to be trusted without showing evidence, but all the stuff you say to refute me without evidence is okay because obviously I haven’t played the game while you have?  Really?  That’s your best excuse?

It’s a pretty common complaint for many as well as myself, so I guess you are just lucky.  However, the point still stands that it does happen to many, and again, there was absolutely no reason they couldn’t have added one in (There is even reference to a manual lock in the code… so it’s like they were going to add it in and then didn’t for whatever reason).  You can’t pick your target, you can’t stay locked on, and the R1 lock also showed health (which Ninja Theory never came up with a replacement for,  so it’s impossible to know how much health an enemy has left).  Obviously this doesn’t matter to you. 

But they don’t implement them well. 

The whip is a poor man’s Devil Bringer.  You can’t bust any enemies(which was not only visually appealing, but also factored into gameplay very heavily), you can only give them a little kick.  You can’t hold any enemies and use them as a shield or as a punching bag… you can only pull them to you.  The Devil Trigger makes no changes to how the whip works, unlike DT did for Nero’s Devil Bringer.  You can’t even counter boss enemies and regular enemies with the right timing (leading into yet another unique set of visually pleasing animations and mechanics).  So they took a good concept with quite a bit of depth and made a very basic copy with none of the depth.  All you can do is pull yourself to demons, pull demons towards you, kick them, and punch them into the air.  Oh, and it’s extremely OP.  So it’s gamebreaking and has no depth… excellent.

Dante’s dodges are a poor replacement for Trickster.  Demon Dodge is so damn broken it isn’t even funny (Ninja Theory released a patch completely nerfing Demon Dodge and it is still OP).  Demon Dodge and Devil Trigger basically guaruntees an SSS rank.  Angel Dodge is nice, but would work a lot better with a manual lock.  Devil May Cry 3’s trickster had more meat to it and even Devil May Cry 4’s trickster had more to it than that.

The removal of Royal Guard not only removed an entire way to play Devil May Cry, but also removed several mechanics.

I noticed you said nothing about the fact that Gunslinger basically has no replacement.  Ebony and Ivory may as well be BB guns with how much damage they do and how effective they are (unlike Devil May Cry 1, 2, and 3 where they actually were a viable way to kill enemies and even Devil May Cry 4 where they still had stopping power and could kill an enemy).  Revenant is middle of the road but lacks anything to make it unique (it has 3 moves) and give you crap style points since it obliterates enemies too fast.  And Kablooey?  It’s as overpowered as the Demon Dodge.  You can spam the regular shot 6 times and then explode them all at once for instant ownage.  I’ve heard of some people talk about absolutely owning some of the bosses with this one technique.  So Ebony and Ivory are useless for the most part; Revanent is merely for crowd control (oh sure, you can kill enemies… but say goodbye to your style score since it give you jack all points for it); and Kablooey is way OP.  Balance and decent movesets?  What are those?

While we’re at it, let’s talk about Devil Trigger.  Sure, it’s utterly useless to begin with but at the end?  If you use it even semi-competently, it’s a gamebreaker.  At 100%, the Devil Trigger will heal as many as 10 full health section; launch all enemies up into the air, leaving them helpless; slows down time so that any bosses or enemies still attacking will be sitting ducks and easily countered; shows off hidden grapple points on bosses, allowing you to own the hell out of them; drastically increases damage outputs; and drastically increases the amount of style points you get.  Golly Ninja Theory, why not just give me a “Press to win” button?  But more than that… Ninja Theory managed to make the DT extremely boring.  There are no weapon specific enhancements.  There are no special moves.  There are not special amulets to alter stats.  Nothing.

So let’s review:  All the mechanics for Royal Guard are gone.  Most of the mechanics for Nero’s Devil Bringer are gone.  Most of the mechanics for Gunslinger are gone and the moveset is the smallest it has ever been.  Trickster got replaced by laughably unbalanced dodges.  The DT is an absolute game breaker if even used semi-competently but had all interesting mechanics removed.  We’ve got fewer weapons than Devil May Cry 3 and 4.  We’ve got fewer moves than Devil May Cry 3 and 4.  Hell, I can go on all day about stuff like Bosses having a hell of a lot fewer moves, regular enemies having a hell of a lot fewer moves, etc.

Yes, but quite a few cutscenes aren’t skippable.  Probably 10 times as many as found in previous DMC games.  Are you sure it isn’t you that hasn’t played the game?

Yes, but again, a lot of people including myself DO have a problem with being forced to fight with certain weapons ALL THE DAMN TIME.  By the time you get to DMD, it feels like every other fight is full of these color coded enemies.  We’ve already got a limited moveset, why are we being limited even further?  It’s fine to like it, but a lot of people don’t.  And yes, there are sometimes more on screen enemies than in DMC 4:  Doesn’t matter if I’m frustrated with the enemies due to being forced to fight with specific weapons or if they are just plain annoying (aka any flying enemy).

Yes, platforming is better.  What I said was that after 3 or 4 times these sections are rather boring and become more and more unbearable with each play through.

I can link you to over 20 glitch videos on youtube right now.  It’s not my copy… you’ve just gotten damn lucky.  So just ask, and I’ll make a mile long post with all the links to the glitches found.

It’s fine to like it, but all of my previous criticisms and new criticisms stand.  DmC: Devil may Cry is a technically flawed game with horrible balancing, extremely easy difficultly, shallow gameplay compared the genre greats (Devil May Cry 3 and 4, Bayonetta, and Ninja Gaiden 2), and restrictive gameplay at times.  But I guess since I didn’t buy the expensive equipment and accomplish the asinine task you asked me to, my opinion is invalid even though I never claimed to be a “pro” and by that logic, your opinion is invalid as well. 

 

You forgot the piss poor camera that comes along with no manual target.  I've fallen off of platforms, got hit by unseen ground bombs, and got hit from behind, all because of how the camera moves.