Turkish said:
Take Two CEO Strauss Zelnick has revealed in an investor’s call that next generation game development on the PS4 and Xbox 720 will be similar in costs compared to current generation consoles i.e. the PlayStation 3 and Xbox 360. “We don’t have any reason to believe our development budgets will change significantly. If anything we have become group wide much tighter in terms of how we spend our money. We can’t say specifically, but no we don’t expect to see a meaningful change in what it costs us to release these top quality products.”
He also thinks that if next gen consoles do arrive, Take Two will have something extra-ordinary to offer. “Assuming next-gen consoles are coming and some of us think they are, Take-Two will have extraordinary offerings when it comes,” he said. A current generation game costs around $60 on the PlayStation 3 and Xbox 360. It will be interesting to see how much they will cost on next gen consoles, whose specs are expected to be beefy. http://gamingbolt.com/take-two-ps4-and-xbox-720-game-development-costs-to-be-similar-to-current-gen-consoles
So if devs, who have been working with devkits for quite some time, are expecting costs to be similar, what makes you think they will rise expxonentially? Ofcourse mismanagement can happen always and a company may go bankrupt, but thats not due to rising costs in development.
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I quoted you current gen development costs...nothing is going to skyrocket next gen. It's already as high as it needs to be...
http://www.polygon.com/2012/10/1/3439738/the-state-of-games-state-of-aaa
"EA did slightly better for the year, posting total fiscal year profits of $76 million, versus a $276 million loss last year. But before we get all happy weepy over the turnaround, let's consider that $56 million of that profit came in the fourth quarter, and that EA's money-maker for that period wasMass Effect 3. That game's budget has been estimated at around $40 million, and it has sold over 3.5 million copies to date. Look at those numbers closely. EA spent $40 million to make $56 million, and they had to ship more than 3 million copies to make a profit at all."







