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SaviorX said:
Relegate cel-shading to the handhelds. Skyward Sword tried to mix both semi-realism with cel-shading and got a bad mashup, adopting the extreme cons of both yet none of the positives.


This is about what I expect. Nintendo may stick to a diverse color pallate or even a painterly approach improving on Skyward Sword, but cel-shading is not necessary for a console Zelda. Especially one looking to take advantage of Wii U's hardware.

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