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ShroudedDarkness said:
seiya19 said:
darkknightkryta said:

You're not wrong about the removal of options.  But DMC doesn't have any less weapons, but without the styles backing up the weapons you have far elss options.

Ok then. Although I looked around and I'm seeing 10 weapons in DMC3 without Vergil and just 9 in DmC (without Vergil's DLC)... What am I missing ?

http://devilmaycry.neoseeker.com/wiki/Weapons%20of%20Devil%20May%20Cry%203

http://devilmaycry.wikia.com/wiki/Category:DmC_weapons

And there were also 10 in DMC4 counting both characters, right ?

Anyway, as long as there's around the same is fine. I thought I heard there was more difference, but maybe it was when compared to DMC3 SE...


Devil May Cry 3 = 10

Devil May Cry SE = 14

Devil May Cry 4 = 11

DmC: Devil May Cry = 8

 

The main problem for me is the limited moveset:

 

Devil May Cry 3 = 121

Devil May Cry 3 SE = ~150

Devil May Cry 4 = 120 (not including all the different Busters, parries, etc)

DmC: Devil may Cry = 54 (maybe 60 with all the dodges included)

 

I wasn't really thinking of guns as gun play is a small portion of combat.  2 devil weapons, 2 angel weapons, and Rebellion, total 5.  DMC 3 had Rebellion, Agni and Rudra, Cerberus, Nevan, and Beowulf total of 5. But like you said, moveset is the problem, there's far less combos in DMC.  One standard 4 hit combo per weapon and one timing based combo per weapon plus similar style for air combo.  Devil May Cry 3/4 had a bit more per weapon, plus the styles racked things up a lot.  DMC gives you a whip, but you can only do so much by pulling yourself to an enemy or pulling an enemy towards you.  Plus they sacrificed battle stance/targetting to give you an extra button for dodge and launcher.  On top of that they wasted two bottons for dodges.  I've literally had to run away from battles, and more often than I should, so I could adjust the camera since there's no lock on.  Biggest problem with this game though; is the camera.  I've never understood why you'd want to take control of the camera while you're actively battling enemies, you end up fighting the camera instead.