JoeTheBro said:
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Like Lafiel? Who said:
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polygon count isn't that important in these - texture size, which is determined mostly by vram size and bandwith, and shader effects per pixel are way more important for good looking graphics with tesselation polygons play a larger role again as polys dynamically are added the nearer you get to an object (it can be blown up to absurd amounts of polys), but none of the platforms you mentioned uses that |







