Podings said:
zarx said:
Podings said: Surprise surprise. Nintendo have always relied on their own graphics technologies instead of other companies' engines, and of course their hardware is custom built for their way of doing things. It's as some disgruntled 3rd parties say: Nintendo consoles are built for Nintendo games. Nobody's made a game on Wii that looked better than Mario Galaxy, and chance is Nintendo will make the best looking Wii U games themselves, even with other studios having much more experience with "HD" asset creation. |
Are you calling Miyamoto a liar?
"The other point is that many of our third-party software developers have been dedicated to technologies like shaders. As Wii U is designed to bring out their real strengths, there have recently been more cases where we develop something with their help," said Miyamoto. "It has been more convenient for us to work together with them because they have been able to more smoothly utilize their know-how for development for Wii U."
http://www.videogamer.com/news/nintendo_in-house_has_almost_reached_the_next-stage_of_wii_u_development.html
He seems to think the GPU was designed to bring out the strengths of studios used to using shaders, and that their internal teams have been learning from third parties how to properly utalize the Wii U.
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Not a liar as such, and it wasn't meant as sharp critique.
It's just always interesting to see how Nintendo builds hardware highly optimized for their own way of making games, rather than directly pandering to the current AAA engines.
It's not that I think Nintendo aren't interested in 3rd party efforts looking good, or that they don't have to learn about shading.
However, their familiarity with the with the architecture and their knack for thorough art-direction will probably have Nintendo's titles looking a little bit better than what most others will muster, is what I'm saying. :)
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But he specifically says that they were working with 3rd parties because they were more experianced with shaders and that the hardware was designed to bring out the strengths of third parties that are experianced with shaders. And he also specifically says the internal devs aren't familiar with the architecture or shader based art.
That doesn't sound like the Wii U was designed optimised for how their devs make games. In fact he basically claims the exact oposite of your theory. He straight out says that the Wii U was designed around what 3rd parties are used to. Of course an exclusive game will look better as they can design around the hardware but that is true of any platform and not exclusive to Nintendo at all.