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ferret1603 said:
Figures like this are such nonsense. There is no way their loss can be quantified because there's no way of knowing how many people would actually have bought legal copies if pirated ones weren't available.

 This is so true, I'm tired of these abusrd figures. I know of people who'd buy a system only because they could pirate software, then they'd pirate every game known to mankind just because they could. So you could suggest they lost 1,000s of dollars because of this one person when in actuality they really lost no legitamate money. Also this doesn't figure in  the money they gained because of piracy, yes they actually make money of pirating too. For example. A kid might buy a 360 only because he knows he can pirate games for it. But he buys an extra controller, x-box live service, and lets say he buys the legitamte versions of games like halo 3 and cod4 because he don't want trouble with it working online. in this case the piracy actually made them money because it provided an incentive the customer required to purchase the system. I'm not trying to say piracy is good, just that the argument needs to gain more perspective, on what's actually going on. And for the record I don't pirate, I've bought more games then anyone I know. Although people legally just buying used games, borrowing games from friends, and renting games from the video stores are hurting the industry just as much as this money while supporting a group of businesses doesn't actually provide revenue toward the developer or publisher, meaning it doesn't reward the ones doing the creating.