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slowmo said:
forevercloud3000 said:
slowmo said:
forevercloud3000 said:
slowmo said:
I just don't believe they'd be stupid enough to release it as a exclusive title, its been a money pit so far, so developing for as many formats as possible would make the most sense. Time will tell but I doubt the market will look on SE favourably for the decision if it is exclusive.

Why do people keep peddling this lie? Going Multiplat for every title does not instantaneously equal more sales, and often times can be found as a cause for it selling/making less over all. Every single PS exclusive from last gen sold even or WORSE this gen, except for MGS ironically enough which remained exclusive. FF, Tekken, GTA,DMC,etc. Here are a couple of key points to why this is....

-F

It's not a lie, it's called common sense.  I never said it would guarantee more success but it certainly gives it more chance of being a success.  The reason those franchises suffered is they were inferior to other games released this gen and indeed their prequels in most of those cases, pure and simple. 

The most successful IP this generation has been Call Of Duty, which is of course mulitplatform.....

COD has never been an exclusive series to anything, so yes, its sales come from every which way.

Its so not common sense its funny that people say it is. There is nothing about Multiplatform that is benefiting anyone other than those who started the dumb rumor in the first place. Not every game that is MP sells COD numbers and they never will. It is about how well each game can establish a fanbase. If I were workin on a stable computer I would draw up a diagram to detail this but instead I will describe it...

In Group 1:One huge circle named PS2, another circle but much smaller named Xbox. Then Draw a medium sized circle inside the PS2 one and name it Final Fantasy. This demonstrates FF being exclusive to PS.

In Group 2: Two circles side by side but one is a little bigger than the other. The smaller one is PS3 and the larger one is 360. Make a circle the same size as the medium one inbetween them and overlaps. The Mid Circle should be more so in the PS3 circle than the other.

-This demonstrates how fanbase vs Userbase works. Expanding a userbase has very little effect on fanbase growth. The mid circle is still the same size, just now split between the two. All being Multiplatform caused was more dev cost and a butt ton of bad press, not to mention a loss of sales due to the lower quality.

-If you take a stick of butter and one slice of toast, then smear the butter all over it. Now take 2 slices of toast and do the same. Do you mysteriously have more butter? No, its just spread a little thinner than before and inturn the taste is muddled,caused you more work.

 

Resident Evil is bigger for being multiplatform, I'm really not going round the houses to prove why you're wrong.   Call Of Duty was PC Exclusive so you're wrong there too btw.

By limiting your userbase you limit the chance of fanbase growth, that's a fact.  There are people who will buy a game that is multiplatform that otherwise couldn't if it was exclusive.  People do not go out to buy a console to play one game so you will gain more sales by catering to the larger userbase.  The only argument you can have that makes any sense is that developing for multiple formats could in theory stop you catering to the strengths of each format which might technically impair the end product quality.  This is not what you're arguing though.


A quick VGC search shows me that PS2 and Xbox  had  COD as early as 2 so no, not really exclusive to anything. Not to mention that using PC as a podium that MP is needed is kind of skewed by the not so small fact PC gaming was dying a horrible death until Steam came along.

Resident Evil, also never fully exclusive either.

Qoute:By limiting your userbase you limit the chance of fanbase growth, that's a fact.  There are people who will buy a game that is multiplatform that otherwise couldn't if it was exclusive.

This is true(to an extent), yet this small margin of people do not truly offset the cost of making a game Multiplat to begin with. No previously exclusive series from last gen has outsold (by a substancial margin) it's predecessor as a MP this gen, fact. If the fanbase growth was anywhere near prevalent you would see a difference in sales. You obviously cannot only debut a series on a userbase less than your sales intentions, that is a no brainer. Yet fanbases go where they are tought to go. If a series was exclusive to one console for many years, then just jumps without warning, doesn't usually bode well for sales(FFVII being the only exception I can think of to the rule due to a massive marketing campaign, Bayonetta 2 will suffer a horrible death if they don't market hard as well).

If only the same number of people bought your game as a MP as when it was exclusive.....what the hell was the point? That is just it, Multiplatform has not proven to be that lucrative at all.Games that stayed exclusive from last gen raked in more profit (MGS4,Disgaea 3) and those that didn't sold less (FF,GTA,etc) Marketing is where they should be putting that extra doe, not multiplatform dev.



      

      

      

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